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Type and Details of a Card

  • Wargeist
    戦霊

    When cast, it enters the battlefield and engages in ikusa with the opposing daimyo or other wargeists.

  • Jutsu
    呪術

    When cast, its ability is resolved, and then it is placed into Hell.

  • Jutsu-Enchant
    呪術-付与

    When cast, it is attached to a specified type of card on the battlefield.

Card Name
The name of the card.
Cost
The cost required to cast the card
Attribute
Each card has an attribute corresponding to the symbol shown in their cost.
There are five attributes:
Fire:FireWater:WaterWood:WoodEarth:EarthMetal:Metal
Type / Class
The type and class of the card.
Traits
The traits possessed by a wargeist.
Power
The amount of damage a wargeist deals to a daimyo or other wargeists during ikusa.
Health
If a wargeist takes damage equal to or greater than its health from ikusa or card effects, it is destroyed. Any damage dealt to a wargeist is cleared at the end phase of each turn.
Abilities
The abilities the card possesses.

Glossary

Daimyo
Refers to the player.
Ikusa
The act of a wargeist combating a daimyo or another wargeist.
Draw
Draw the specified number of cards from the top of your deck and add them to your hand.
Discard
Put the specified number of cards from a player’s hand into Hell.
Destroy
Put the specified cards on the battlefield or in gates into Hell.
Sacrifice
Put the specified cards any player controls from the battlefield into Hell.
Exile
Remove the specified cards from the game.
Untap
Return a tapped card to the untapped state.
Tap
Turn an untapped card into the tapped state.
Switch
Swap the upright and reversed orientations of the specified card.
<Enter>
When a card is cast and enters the battlefield, or enters the battlefield during the elementium step, activate the ability written with this.
<Agony>
When a card is sent from the battlefield to Hell, activate the ability written with this.
tofuku
Means “Tap this untapped card”

Area Details

Battlefield
Cast wargeists are placed here.
Gate
“This is where you place your gates face down.
The daimyo may view the gates at any time.”
Deck
This is where you place your deck face down.
Hell
Used cards are placed here face up.

How to the Play

How to the Play

The game begins with the turn of the first player’s daimyo. Daimyos then alternate turns until a winner is determined.

Winning the Game

A daimyo wins the game by successfully attacking the opponent’s daimyo once both their gate and their deck have been reduced to zero cards.

Tips!

A “Gate” is a card that protects a daimyo from attacks by the opponent’s wargeists. At the start of the game, each daimyo places five cards from their hand as their gates.

What You Need to Play

Choose one of the following play styles and build a deck according to its rules.

  • Blitz Shield Mode

    How to Build a Deck

    • A deck consists of 40 cards opened from 5 packs. You may not include any other cards.
    • You may include any number of cards with the same name.
  • Strategy Mode

    How to Build a Deck

    • A deck consists of exactly 50 cards.
    • You may include up to 4 cards with the same name.
    • You may include up to 16 cards with kyu-kyu-nyo-ritsu-ryo.

Game Preparation

  1. Greet your opponent before the game.
  2. Each daimyo plays Rock-Paper-Scissors. The winner goes first.
  3. Each player shuffles their deck and places it face-down in their Deck Zone.
  4. Each daimyo looks at the top 10 cards of their deck and chooses 5 to place face-down in any order as gates. The remaining 5 cards are added to their hand.

    Tips!

    When setting up gates, prioritize placing cards that have kyu-kyu-nyo-ritsu-ryo.

  5. Once both players have finished preparing, the game begins.

Turn Sequence

Strategy Mode

1. Untap Step
Untap all cards you control on the battlefield.

2. Draw Step
Draw a card. (The first player can’t draw a card on their first turn.)

3. Elementium Step
Choose one of the following:
・Put 1 card with elementium from your hand onto the battlefield in its elementium orientation, or
・Put any card face-down on the battlefield as an elementium.

Main Phase

You may cast cards from your hand. You may do this as many times as you can pay the costs.

* Face-down elementium are considered to have all attributes.

Ikusa Phase

You may perform the following sequence any number of times:

1. Attack Declaration Step
Tap one of your untapped wargeists and declare an attack on your opponent’s daimyo. Wargeists that entered the battlefield this turn can’t attack.

2. Block Declaration Step
The attacked daimyo may tap any number of untapped wargeists they control to have them block the attack. If blocking, the attack target is changed to the blocking wargeist(s).

3. Ikusa Resolution Step
If the attack target is a daimyo
If the daimyo has gates, reveal the top card of the gates and put it into Hell. If there are no gates, reveal and put a number of cards from the top of the deck equal to the attacking wargeist’s attack power into Hell. If any cards put from gates or the deck have kyu-kyu-nyo-ritsu-ryo, they may be cast without paying their cost.

If the attack target is a wargeist
The attacking wargeist and the blocking wargeist deal damage equal to their attack power to each other’s health. If there are multiple blocking wargeists, the attacking wargeist distributes its damage among them as desired.
* Wargeists that take damage equal to or greater than their health during the same turn are destroyed.

End Phase

Resolve any effects that trigger at the end of the turn.
Then, remove all damage from wargeists and end your turn.
After ending your turn, the next daimyo begins their Start Phase.

* Each daimyo may cast cards with kyu-kyu-nyo-ritsu-ryo or activate card abilities at any time.

Card Orientations

The card’s top side

Upright

The card’s top side

Reversed

A card holds one piece of information of itself in its uprightorientation, and one piece of information of another card,an elementium, or kyu-kyu-nyo-ritsu-ryo in its reversed orientation.
When casting a card that holds information of another cardin its reversed orientation, you choose whether to cast it asthe upright version or the reversed version.

  • Elementium

    Elementium generates the energy required to cast cards or activate abilities.

  • Kyu-kyu-nyo-ritsu-ryo

    Cards with kyu-kyu-nyo-ritsu-ryo can be cast at any time, not just during your turn’s main phase. Additionally, when a card with kyu-kyu-nyo-ritsu-ryo would be sent from a gate or deck to Hell by ikusa, you may cast it without paying its cost.

Card Status

When a card enters the battlefield, it enters untapped.To tap an untapped card, lay it sideways so that its top side points to the right.

Keyword Ability

An ability written in bold text.

Swift
This wargeist can attack andtofukuas soon as it comes under your control.
Berserker
This wargeist attacks each turn if able.
Caution
This wargeist can’t attack.
Reckless
This wargeist can’t block.
Spy
This wargeist can’t be blocked except by wargeists with Spy or Watcher.
Watcher
This wargeist can block wargeists with Spy.
Gate Break
This wargeist destroys the specified number of gates on attacking a daimyo.
Blessing
This wargeist can’t be the target of jutsus or abilities.
Conquer
This wargeist can’t be blocked, targeted, or dealt damage by cards with the specified attributes.

How to Cast a Card

Cards in your hand can be cast by paying their cost.
To pay a card’s cost, do the following:
Tap untapped elementium you control that matches the attribute symbols shown in the cost, and
Tap untapped elementium you control equal to the number shown in the cost, regardless of their attributes.

If the Daimyo’s Gate and Deck have zero cards

  • A daimyo whose gates and deck have 0 cards loses the game if attacked by the opponent’s daimyo.
  • Whenever a daimyo with 0 cards in their gates and deck would draw a card during the Draw Step, they instead choose 1 elementium on their battlefield and add it to their hand. If they control no elementium, they lose the game.
  • A daimyo with 0 cards in their gates and deck can’t increase their elementium.

Play Set

Quick Start Guide

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Play Sheet

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